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THE
FS2002 PILOT'S ASSISTANT
with
updates for FS2004
in association with
Tradewind
Caribbean Airlines
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Search the TCA Hints & Tips Files:
(also returns hits from other parts
of
the Pilot's Assistant Web Site) |
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Introduction
Welcome to a new part of the Pilot's
Assistant web site!
The aims of this page are to provide guidance and tips for flight sim
pilots, and to make it easier to find help on aviation, flight sim and PC topics.
There is a lot of good information out there, and this page will try to
point you at it rather than unnecessarily duplicate stuff.
If you need help, go straight to the FAQs!
One of the main services provided by this page is the collection of TCA Hints & Tips Files. These are
edited versions of information shared by TCA pilots, organised into various topics - more information here.
This page is now being updated for FS2004 - see here
for more details.
While the focus is on FS2002/4, some of the information will apply equally
to earlier versions of the MS Flight Sim or to non-MS flight sims, some
of it is guidance on real-world flying where this is useful background,
and some of it is just other stuff that flight simmers might find helpful.
The information on this page is NOT intended for real-world flying -
see Author's Note below.
You will see that the cells in the above contents
table have different coloured backgrounds, which indicate the following:
Yellow
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These point directly to topics in this web page. You will find more yellow
cells like this in the A-Z index (keep reading)... |
Green |
When you click on one of these links you will
be taken first into the A-Z index - you will find several
entries there relating to the same topic,
including a link (in a green cell) to a TCA
Hints & Tips file on this topic. The
latter are simple text files that I maintain, and are now generally updated
once or twice a month (except when I need a holiday!). Most of the information
in these files comes from TCA pilots, some comes from people sharing information
on public newsgroups. The files have .wri extensions and will normally
open using Wordpad. New information is added to the front of these files. |
Light green
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Similar to the above, but the faded colour indicates that the TCA Hints
& Tips file has not been updated in the latest update cycle.
BTW: if you would like to subscribe to the TCA mailing list (which has
much friendly banter and other good stuff that gets edited out of the hints
& tips files) you'll find details here. |
Blue
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These sections summarise and provide links to other useful sites and
pages. You will find many other links in the
Pilot's Assistant
Directory (PAD). |
Dark blue
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A direct link to an exceptionally useful related site, for which no
additional information is needed on this page. |
The easiest way to look up information will often be via the A-Z
Index, which also uses a similar colour scheme, or via Flight
Procedures & Notes, which is organized around the various phases
of flight, or via the site's FAQs. You
can also search the TCA Hints & Tips Files for
specific words and phrases (including, for instance, "FS2004").
If you have any comments, suggestions or corrections I would be delighted
to have them - please email me.
VIEWING THIS PAGE:
This page is best viewed at 1024 * 768 - if
you are at 800 * 600 you might find it useful
to
reduce the text size. You can do this in Netscape using Control
+ [ or in Internet Explorer via the View/Text
Size menu. Alternatively, with Internet Explorer (or other Microsoft
applications) you can alter the text size using the
mouse wheel (if you have one) while holding
down the Control key. |
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Where do I start?
If you need a little help in finding your way around,
check out the FAQs.
If you haven't done so already, do take a little time to become familiar
with the contents table and how it works, as explained
here.
If you are new to FS2002/4
or to flight simming, here are a few suggestions for getting started:
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Do take time to become familiar with the huge amount of information available
in the on-line help facilities of the MS Flight
Sim.
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Don't forget to read the readme file
that comes with the flight sim. It contains good
basic trouble-shooting and setup info that is often overlooked.
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From the beginning, keep a careful paper log
of everything you do when installing add-ons or making any changes to the
settings of the flight sim. I use a little spiral-bound notebook. It may
seem tedious, but trust me on this! I do this for everything on my PC,
not just the flight sim, but for the flight sim you really will
need it one day.... (You wouldn't wander into a complex cave system without
a ball of string, would you?)
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If you are learning simulated flying, I suggest that you spend time learning
the basic flying skills in just one aircraft (preferably
a simple piston aircraft, to start with). Practice until things become
automatic, and leave ATC and complex navigation until later. It's a bit
like learning to drive a car - you don't want to get into fast traffic
and complex junctions, or find you way through a bewildering road system,
until you can forget what your hands and feet are doing and give your attention
to more important things!
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If you'd like expert help in learning to fly,
try this excellent introductory
tutorial by Hal Stoen. You'll find other useful
tutorials and textbooks described here
in the Pilot's Assistant Directory (PAD). See also Hints
on Real World Flying (including Rules of Thumb)
on this page.
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The section Flight Procedures
on this page will take you through the various phases
of a flight, and will point you at more information when you want
to know about it... at least, that's the general idea!
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But remember, there are lots of ways to enjoy the sim - a few of
them are listed here.
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When you're comfortable with basic flying, consider joining a Virtual
Airline. Virtual Airlines are an excellent resource for expert help,
flying training, routes to fly, aircraft, scenery, add-ons, and much else
besides. There are a wide variety to choose from, with many flavours -
see here in the PAD for
some suggestions. If you would like to visit the VA that I belong to (especially
friendly to beginners), go straight to the top of this
page and click on the TCA logo.
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And finally... As you go along, don't forget to occasionally check out
those FAQs...
I hope that you find this site useful. Have fun!
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Author's Note
I am NOT a real pilot, and the information on this page is NOT intended
for real-world navigation and flying, nor for any situation where errors
could cause harm to anyone or anything.
Although I am the author of this web page, much of the actual information
comes from TCA pilots and from people sharing information on web sites
and public newsgroups. These people are gratefully thanked, and are identified
wherever they are known. If you are one of these people and are not properly
identified and would like to be, or you would like to correct or withdraw
your information, please let me know.
I would also particularly like to thank:
-
Nick Dargahi for his excellent book ("The Ultimate Flight Simulator Pilot's
Guidebook" 1998, ISBN 1-155828-574-1).
-
The long line of people who have contributed to FS2004
and its predecessors - the simulators themselves, and all the freeware
additions.
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The endlessly patient people who have helped out on newsgroup microsoft.public.simulators
- Bill, Bob, Brett, Dennis, Jughead, Katy, RushMan, Trip, Walt, and many
others.
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Last but definitely not least, the friendly and knowledgeable folks at
Tradewind
Caribbean Airlines, "probably the best Virtual Airline in the world"
- with a special thanks to Rainer Labie, President of TCA, who encouraged
me to "go public" with the Pilot's Assistant toolset.
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A-Z Index
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Green cells in the following table indicate
TCA
Hints & Tips Files (unlike the contents table, the green colours
here don't fade with time). Other colour coding is as explained
here.
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-R-
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Radio Frequencies - see ADD ONS and
ATC
sections of FSVC Tips
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Runway Lights - see scenery add-ons section
in the PAD
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Runway Lights - see Night Flying
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Runway Lights - see LIGHTING in FSVC Tips
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Setting
Up Your PC & Graphics Card, General PC Help
You will find all kinds of good tips on PC hardware and software in the
PC,
Video Cards etc. TCA Hints & Tips File. The February
2004 section of this file contains some particularly useful information
for anyone upgrading their video card or drivers.
Highly recommended for everyone is Jimmy Richards' FS2004 and WinXP Optimization Guide V2.
When you are running the flight sim, you don't want any other unnecessary
stuff using up machine resources. Two good sources of help here are:
You will find lots of other PC help information (graphics
and video cards, operating systems, general PC help) from sites
listed here in the
PAD.
Setting up your graphics card is one of
many topics in Flightsim's How
To... Collection (Updated for FS2004).
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Flight Procedures
This section provides a list of procedures that are
typically carried out in various phases of flight, which might be
useful in itself, and also provides some notes and links to other background
information. The phases (for this purpose) are:
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Rather than be too generic, some of the information is specific to
one of three representative aircraft, colour-coded as follows:
Cessna C182S
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King Air 350
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Boeing 737
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In addition, information that is specific to the
simulator itself (e.g. control keys, setting time and season) appears in
this colour. Where key controls (e.g. Control+Shift+F4) are shown, it should
be understood that the same effect can usually be achieved using the mouse
with various knobs, levers, switches etc. on the aircraft panel. Information
that relates to real-world flying but may not be modelled in the simulator
(unless certain add-ons are used) appears in this colour.
In the yellow row that starts each section, you
will see a symbol ¥, if you click on this
you will go to the next section in sequence.
Also check out the UK
Direct Airways Flight School, which provides a nice step-by-step guide
to the various phases of a commercial jet flight from taxiing before takeoff
to landing, concentrating on speeds and climb/descent rates, pointing out
some differences between flight sim and real flying.
For more aircraft-specific
information (including for the 737) see here
in the PAD.
One of the best sources of real-world flying expertise I have found
so far are the AVweb Columns
at www.avweb.com, and in particular
John
Deakin's articles, which I can't recommend highly enough.
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PRE-FLIGHT ¥
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Weather, Time,
Season |
You are strongly recommended to use FSMeteo
(excellent shareware) or GetWeather (freeware)
rather than the built-in Real Weather facilities of FS2002. For details,
see here in
the
PAD. If using FSMeteo, don't forget to check the
set
airport destination box under Options, and make sure that your Preferences
setup has sufficient
Destination to Adv Distance
and Destination Lock Distance. This will avoid
FS2002 ATC and other add-ons from getting confused about the weather at
your destination, and hence changing your landing runway.
Set appropriate time and season from the
World
menu. Appearance of trees and vegetation etc. and the brightness of the
landscape will depend on the season of the year.
Flying at night? Check out night flying
in FS2002. |
Flight planning |
You are strongly recommended to use FSNavigator
rather than the built-in Flight Planner of FS2002. It's worth every penny,
and will really open up the flight sim (and flight simming) for you. See
Flight
Planner Addons here in the
PAD.
If you haven't already done so, check out Charles Wood's superb tutorial
on Flight Simulator Navigation.
Rules for Flight Levels / Altitudes are
summarised in the April 2002 section of this TCA
Hints & Tips File. For the official info on these rules, see here
(VFR) or here (IFR).
You might find other sections of the PAD useful,
e.g. the section Charts, Aeronautical Information,
Weather, Flight Planning.
Mountain flying?
Check this out... and see How
To Fly In The Mountains (one of Flightsim's How
To... collection) and also several mountain-flying entries in
Organised
Flight Information in the PAD. |
Weight / payload planning |
See Hal Stoen's tutorial A
Weighty Issue. "This new tutorial addresses weight and balance issues
in aircraft - why weight is important, and how out of CG operations can
be fatal to your health."
Other
articles and tutorials by Hal Stoen.
See also fuel planning and load
fuel (next two rows). |
Fuel planning |
Naturally, I recommend my freeware Pilot's Assistant
Toolset for this! (which includes weight calculations with its fuel
planner).
If you are using FSMeteo
for real weather as well, you can establish winds aloft at various points
along your route using FSMeteo:
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If you are using FSMeteo 5.1, you can set the destination temporarily
to various airports along the route, and use the "Decode Destination" button
to read the met info there. Then set your real destination into FSMeteo.
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If you have FSMeteo 5.2 or later, you can now import any Microsoft
Simulator flight plan from the Pilot folder for FS2000 or the Flights\myflts
folder for FS2002 and display various weather and flight specific data
for each waypoint in the flight plan. This includes wind direction
and wind speed, as well as much other useful information.
Either way, you can then fairly easily determine an average wind correction,
which affects the fuel you carry, using the Winds sheet in the Pilot's
Assistant toolset.
For real world fuel planning,
there's a good AVSIM thread "General airline flying procedures".
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Load fuel |
... and if you want to try altering the simulated weight of the airplane
for cargo and passengers as well as fuel, try Scott Campbell's Aircraft
Loader Utility - see April 2002 section of the TCA
Aircraft Hints & Tips File. |
BEFORE ENGINE START
¥
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Preflight walkaround & cockpit checks |
Before walkaround: Check ignition,
throttle, mixture, avionics and electronics are all OFF (we don't want
to be fried by radiation, and we don't want engine to start when touching
the propeller). |
Establish power |
From battery, external source or APU. |
Check avionics functioning |
Use local nav aids - VOR, DME, ILS, ADF as applicable - check correct
indications on instruments corresponding to these local nav aids. You
can use the mouse-wheel to adjust frequencies etc. in FS2002. |
Set avionics for departure |
... using nav aids as required for first section of the flight |
Compute or check take-off data |
... meaning mainly the critical take-off and flap
retraction speeds, depending on aircraft weight and atmospheric conditions |
Set speedbugs |
... or if speedbugs are not provided on the simulated panel, at least
ensure that you know the critical speeds |
Check fuel load is correct |
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Check fuel tank selector is in correct position |
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Check parking brake |
Set with Control+. if necessary |
Check for unusual indications on warning systems |
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Check altimeter |
Usually using QNH (set local QNH with
B key and check height corresponds to airfield height), sometimes
with QFE if you have been given that (set local QFE
and check height shown as zero, or vice versa) |
Check and set gyro instruments |
These should already be powered up now. Confirm no failure flags present,
confirm horizon is erected i.e. showing wings level with correct nose attitude
for this aircraft, ensure turn coordinator is centralised, ensure DI
or HSI is stabilised on correct heading. |
Departure briefing |
For an example, see ITVV cockpit videos/DVDs (details in section Lessons,
Tutorials, Textbooks of the PAD) |
Check for full, free and correct movement
of controls |
Except for rudder movement if the rudder is linked
to the steering wheel - we need to be moving in order to check rudder movement
in that case, otherwise it's like trying to turn the wheel in a stationary
car! |
Beacon ON |
To show we are about to move - see lights |
Pushback procedure (if appropriate) |
See FS2002 Pushback |
ENGINE START ¥
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Check parking brake ON |
Control+. |
Check area is clear |
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Air conditioning OFF |
In order to reduce load for engine start |
Piston: Mixture FULL RICH (knob fully
IN) (unless airfield is above 3,000 feet, in which case you may need to
lean the mixture somewhat)
Turboprop:Jet:
Fuel flow ON |
Control+Shift+F4 - set full rich, or fuel flow
ON
Control+Shift+F3 - enrich the mixture
Control+Shift+F2 - lean the mixture
See notes on Fuel/Air
Mixture. |
Fuel pumps ON |
See notes on Fuel Boost Pumps. |
Piston: Cowl flaps OPEN |
See notes on Cowl Flaps. |
Cessna C182S: Prop FULL INCREASE (HIGH RPM) (knob
fully IN) |
Control+F3 - increase prop RPM
Control+F4 - maximum prop RPM
See notes on Fixed
Speed (Variable Pitch) Propellers. |
Start engines
(Actual sequence of operations depends
on aircraft type)
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Control+E - automatic start sequence (on some
panels, you'll be missing a lot of fun if you use this, try a proper engine
start instead)
E followed quickly by 1 - select engine 1
E followed quickly by 1 and then 2 - select
engine 1 and 2 (etc.) |
Air conditioning ON |
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Jet: APU OFF,
make other power and hydraulics adjustments now that engines are supplying
power |
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Get taxi clearance |
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TAXI
¥
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Taxi light ON (if available and required) |
See lights |
Throttle/prop speed as required |
See What rules should I
follow for taxi speeds?
See What
are High Idle / Low Idle Condition settings for turboprops? |
Apply wheelbrakes to check them when low speed reached (about 2 knots) |
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During taxi, check rudder for full, free and correct movement of controls |
If we weren't able to check it before (as indicated above) |
Check gyro instruments as we manoeuvre |
As the aircraft changes direction during taxiing, make sure that instruments
correctly reflect these changes in direction |
Set up (but don't engage) the autopilot... |
... see Katy Pluta's tips on use of autopilot |
Remember to cut the throttle when releasing or
applying brakes |
This is to avoid surging forward, or wearing out the brakes. In piston
aircraft, we normally don't keep revs at idle for long because of
protecting the spark plugs. |
During taxi, do as many pre-takeoff checks as possible |
Flaps, speed bugs, altitude bugs, radios tuned...
Kneeboard (F10 key) |
PRE-TAKEOFF ¥
|
In piston aircraft do engine run-up checks |
Maybe 50 yards or so before runway, turn in order
to face the aircraft into the wind (to one side of the taxiway, don't block
other aircraft), in order to cool the engine during these checks. |
Pitot Heater ON |
See notes on the Pitot-Static System. |
Jet: arm auto-spoilers, set auto-brakes |
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Hold short of runway |
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Complete pre-takeoff checks |
Kneeboard (F10 key) |
Contact tower for permission to take off ("Ready for Departure") |
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After clearance received, Strobe Lights ON
(and Landing Lights if required, being careful not to blind other aircraft) |
See lights |
TAKEOFF/CLIMB ¥
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On runway, check Heading Indicator |
Compare DI/HSI with magnetic compass |
Autothrottle ON |
... see Katy Pluta's tips on use of
autopilot |
During acceleration, check instruments quickly, check engine behaving
as it should |
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At Vr, rotate as in the following rows: |
See notes on V-speeds |
Cessna C182S: gently apply up elevator. Allow
airplane to take off by itself. |
VR = 50-60 knots. Initial
climb rate shouldn't exceed 500 fpm. Once climbing, adjust pitch gently
(which might be downwards) to maintain best rate of climb speed VY
= 80 knots. After reaching 70 knots, you must NOT allow airspeed to fall
below 70 knots, lower the nose if necessary. |
King Air 350: rotate smoothly to about 10º.
Allow airplane to take off by itself. |
VR = approx 104 knots. Once
climbing, set 90% power, 1,600 rpm, pitch about 6º-7º.
See notes on Fixed
Speed (Variable Pitch) Propellers. |
737: Rotate smoothly to about 18º, taking
about 6 seconds. Allow airplane to take off by itself. |
VR depends considerably
on weight of aircraft |
Positive rate of climb - GEAR UP |
... in a/c with 2 or more engines, confirm positive
rate of climb on both rate-of-climb indicator and altimeter
Key G raises/lowers the undercarriage. |
Passenger jet climb profile (speeds, climb rates,
flap retraction, during different segments of the climb) |
For excellent guidance on this (among other things)
see the UK
Direct Airways Flight School. |
Further autopilot settings... |
... see Katy Pluta's tips on use of autopilot |
Piston: at about 1,000 feet AGL,
transition to Cruise Climb |
Cessna C182S: now that we are at a safe altitude,
we don't need to maintain best rate of climb speed, so lower the nose to
increase speed to about 90 knots. |
Piston: at 2,000 feet
AGL,
fuel pumps OFF |
... or in IMC, at pilot's
discretion.
See notes on Fuel
Boost Pumps. |
Piston:
at 2,000
feet AGL,
or
Turboprop/Jet:
after
flap retraction, carry out departure checks |
Use the FREDA mnemonic to help remember these
checks.
As part of the engine checks: have you reduced climb power (if required)? |
Cessna C182S: above 3,000 feet, lean the mixture |
Control+Shift+F2 - lean the mixture
Control+Shift+F3 - enrich the mixture
See notes on Fuel/Air
Mixture. |
Landing Lights OFF (altitude varies) |
See lights |
When crossing transition altitude, set altimeter to 29.92/1013 (QNE) |
... or outside US, do this about 2,000 feet before reaching assigned
flight level unless you first have to report leaving a particular altitude
below transition altitude, in which case wait until you have done that.
See notes on QNE and Transition Altitude. |
CRUISE
¥
|
Piston: Set Carb Heat and Cowl Flaps (if any)
as required |
See notes on Carb Heat
and Cowl Flaps. |
Cessna C182S: adjust the mixture to maintain
peak Exhaust Gas Temperature (EGT) for economy cruise.
For best power, adjust for peak EGT and then
enrich the mixture (push in the knob) so that EGT drops 125º (5 scale
divisions) below peak.
-- this information is due for revision |
Control+Shift+F2 - lean the mixture
Control+Shift+F3 - enrich the mixture
U - select EGT bug (pointer), then Shift+= or
Shift+- to increase or reduce the bug setting (in order to mark peak EGT)
See notes on Fuel/Air
Mixture. |
About every 10 minutes, carry out FREDA checks |
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PRE-DESCENT ¥
|
Descent planning |
See Descent Rules of Thumb.
See also Desc. and
DscTbl
sheets in Pilot's Assistant Toolset. |
About 50 miles from destination, get ATIS information (this might
happen during descent) |
|
Arrival briefing |
Handling pilot prepares for this by studying charts.
Missed approach procedure established.
For an example, see ITVV cockpit videos/DVDs (details in section Lessons,
Tutorials, Textbooks of the PAD) |
Piston: Set Carb Heat as required (before reducing
throttle, if throttle is reduced) |
See notes on Carb Heat. |
Piston: Set Cowl Flaps (if any) as required -
usually CLOSED |
See notes on Cowl Flaps. |
DESCENT
¥
|
Passenger jet descent profile (speeds and descent
rates during different segments of the descent) |
For excellent guidance on this (among other things)
see the UK
Direct Airways Flight School. |
Set throttle as required, carry out FREDA checks |
|
When crossing transition altitude, set altimeter to QNH |
... or outside US, do this when cleared to descend to altitude unless
you first have to report leaving a particular flight level, in which case
wait until you have done that.
See notes on Transition Altitude and
QNH |
APPROACH ¥
|
Entering Initial Approach, at latest, Landing Lights ON |
See notes on Initial Approach.
See lights |
Compute or check approach & landing data |
... meaning mainly the flap extension and landing gear
extension speeds and the final approach speed, which may vary according
to aircraft weight and other conditions |
Set speedbugs |
... or if speedbugs are not provided on the simulated panel, at least
ensure that you know the critical speeds |
Between starting Initial Approach and commencing descent on Final Approach,
perform Pre-landing Checks (or Downwind
Checks in VFR) |
Use the BUMPFFGHH mnemonic to help remember
these checks in a piston aircraft (also helps with other aircraft).
See notes on Initial Approach and Final
Approach.
See also Hal Stoen's tutorial: How
To Land Airplanes (which starts with the approach!).
Other
articles and tutorials by Hal Stoen |
Confirm minima in IMC |
See notes on Marker Beacons. |
Obtain clearance to land |
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LANDING
¥
|
If you are landing a small aircraft in a crosswind... |
...check out Isaac Conwell's detailed real-world advice in the July
2002 section of the Flying
TCA Hints & Tips File. |
Vacate the runway before carrying out the following... |
...it has been known for the undercarriage to be accidentally retracted
while aircraft still on runway! |
Pitot Heat OFF |
See notes on the Pitot-Static System. |
Piston: Carb Heat - check OFF |
See notes on Carb Heat. |
Lights - Strobes OFF, Landing Lights OFF,
Taxi Lights ON if required, check Beacon ON |
See lights |
Retract flaps |
... unless required for taxiing e.g. in the rear-engined MD-80 where
15º flaps help to prevent foreign objects being sucked into the engine. |
Weather radar OFF |
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TAXI TO GATE ¥
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Throttle/prop speed as required |
See What rules should I
follow for taxi speeds?
See What
are High Idle / Low Idle Condition settings for turboprops? |
SHUTDOWN ¥
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Parking Brake ON |
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Jet: APU
ON or establish external power |
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All avionics OFF that are not required |
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All electrical load (e.g. heaters) OFF apart from beacon |
See lights |
Engine OFF |
Piston: turn off engine by fully leaning the
mixture (knob full out), not by switching off the ignition.
Control+Shift+F1 |
Beacon OFF |
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Everything else OFF |
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Using FS2002/4 & FS9.1
A.I. Aircraft
Frame Rate Slider (FS2002)
GPS
Night Flying in FS2002
FS2002 Pushback
Where Has That Dratted Menu Bar Gone?
Where are the FS2002 Key Assignments defined?
How do I start a flight at the terminal,
without getting repositioned at a runway when a flightplan is loaded?
Using FS2000 Aircraft in FS2002
This section currently relates to FS2002, although much of it may
also apply to FS2004.
For information about
FS2004 on this page, including the FS2004 patch (designated here as FS9.1), see here.
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A.I. Aircraft
The best information on how A.I. Aircraft work in FS2002 (that I know of)
is contained in the documentation for Lee Swordy's
TrafficTools.
Information on using these tools, and FS2002 A.I.
Flight Plans and other utilities for use with TrafficTools, will
be found here in
the PAD.
See also How
To...Create AI Traffic (one of Flightsim's How
To... collection).
See also the A.I.
Aircraft TCA Hints & Tips File, which among other things includes
a tip on Increasing the taxi speed of A.I. aircraft
in the June 2002 section.
More information and links on A.I. aircraft will be found here
in the PAD.
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Frame Rate Slider (FS2002)
See the excellent tip FPS
slider - the full explanation (posted originally by William and Amy
Thomas) in the FS2002 Simulator section of FSVC
Tips.
Note that the behaviour is different in FS2004.
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GPS (Global Positioning System)
See How
To Understand The Inner Workings Of The GPS by Stephen R. Goldsmith
(an article in Flightsim's excellent How To...
Collection).
Some other things that it's useful to know (which FS2002 Help doesn't
tell you):
-
The FS2002 GPS works from a flight plan that you create using the Flights/Flight
Planner menu. You can also create a flight plan from FSNavigator
and export it to FS2002.
-
You can bring up the GPS window by clicking the little satellite
dish symbol on some panels, or by a key combination such as Shift+2
or
Shift+3.
-
If you want to use GPS, your panel should have a small
switch that toggles between Nav and GPS. Set this to GPS. Your Nav1
gauge is now linked to GPS rather than a VOR. In fact,
the VOR has effectively been replaced by a "virtual VOR" which is positioned
at your next waypoint, with the selected "radial" corresponding to the
GPS course to the next waypoint as established in the flight plan. If you
are to the left of your planned track, the needle will deflect to the right
(telling you that you need to turn right), and vice versa. As usual, the
small dots represent 2º divisions, so full scale
deflection represents 10º. Being 2º off track (say) means that
the "radial" from the current airplane position to the next waypoint (where
the "virtual VOR" is located) is at an angle of 2ºto the intended
track to the next waypoint. Note that adjusting the OBS on the Nav1 instrument
has no effect when GPS is selected, since the current course is established
by the flight plan.
-
If you want GPS to steer your airplane, the final step is to engage the
autopilot, if it isn't already, and select Nav mode. This will now detect
differences from your planned track and steer the airplane accordingly.
-
For other info on using GPS see the Help information.
-
As an alternative to having GPS fly your airplane, you can use FSNavigator
to do the same thing. In FSNavigator, the Shift+F9 key gives FSNavigator
control of various aspects of your flight - the simplest form of which
is to let it control the Heading bug. In this case, you need also to engage
the HDG mode of the autopilot in order to let FSNavigator steer the plane.
There is much more that FSNavigator can do, though!
For background information on GPS in the real world, see World
Time, UTC, Time Zones, GPS in the PAD.
|
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Night Flying In FS2002
There are several tips here...
First tip: you need to fly in a darkened room, or a room with a dim
red light! Otherwise you will be missing out on a great experience.
When you do this, you may find that the panel is much too bright compared
to the view outside - ruins night vision. First, look up the tip in the
Lighting section of FSVC FS2002 Tips on How to change the panel / gauge night lighting.
At the bottom of panel.cfg you get something like this for the King
Air:
[Color]
Day=255,255,255
Night=225,117,89
-- panel "wash" with Nav lights on
Luminous=233,109,72
-- instrument glow with Nav lights on
What works for me is to change the Night settings, dividing each of
the three Night figures by the same number (reducing illumination but not
colour). Didn't change the Day or Luminous settings at all (although you
might want to reduce the Luminous settings also if you find the instrument
glow is now too bright).
For the default 737-400, after experimenting I ended up with half the
original figures, i.e. ended up with:
Night=100,50,50
For the default King Air 350 I ended up with a third of the original
figures, i.e. ended up with:
Night=75,39,30
These figures probably depend on the panel and personal preferences,
but I thought I would pass on the main tip, which is to divide each of
the original figures by the same amount.
You might want to pick a nice moonlit night to fly (great reflections
off the water). Check on phases of the moon for particular days and times
here,
and times of moonrise and moonset here.
For improved stars, water reflections, night textures on the ground,
runway lights and moon textures, see several entries in the scenery
add-ons section of the PAD.
If you have a FF joystick with an all-black plastic shell, you might
also find it useful to fill in the little circles around the throttle with
something white (I used Tippex correction fluid), and also mark the throttle
position with white. It's quite useful anyway, but really needed in a dark
room!
Thanks to Joe Watson and Bob Brown, the State
of Florida is now a great place to fly at night, as well as in the
daytime. See this review,
and also the November 2002 section of the TCA
Scenery Hints & Tips File.
Finally, try searching the TCA Hints & Tips files (particularly Scenery and Aircraft) for "Night Flying" here.
Brian
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FS2002 Pushback - how it really works...
(Note that the very much superior pushback by Lago
is now available with FSAssist for FS2002 - for details, see frame
rate optimisation add-ons section of the PAD.
With the Lago add-on, you also have the option to start engines during
pushback, in situations where this is an allowed procedure.)
-
In order to use the standard FS2002 Pushback, first make sure that the
Num
Lock key is off.
-
At airports that require it, obtain authorisation from Ground Control to
push back (not an FS2002 ATC option at present).
-
Release the parking brake.
-
Choose a view, e.g. spot view, and stick to it throughout the procedure.
If
you mess with some controls during the actual pushback then the pushback
software can get confused.
-
Press Shift+P to initiate the pushback. The
plane will start reversing in a straight line.
After
this point do not press any other key or control other than 1, 2 or Shift+P,
otherwise the pushback software can get confused.
-
To initiate a 90 degree clockwise turn (tail moves left), press 1,
for the other direction press 2 (use the
normal number keys, not the keypad keys). The plane will continue to
move in a straight line for approximately its own length, and THEN start
to turn. After it has turned 90º it will continue moving backwards
in a straight line. You can repeat this step again by pressing 1 or 2.
-
To stop the turn early, press either 1 or 2 while the aircraft is still
turning. The plane will stop turning and continue moving backwards in a
straight line. If you want it to KEEP moving backwards in that straight
line then you need to keep pressing 1 or 2 occasionally, often enough so
that the aircraft doesn't have time to reverse for its full length. Otherwise
after the aircraft has reversed its full length in a straight line then
it will initiate another 90 degree turn in the direction of the key.
-
To stop the pushback completely, press Shift+P
again.
-
Set parking brake.
-
Wait for ground crew to indicate that it is safe to start engines (not
an FS2002 option at present).
Brian
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Where Has That Dratted Menu Bar Gone?
It depends whether you are running full screen mode
or windowed mode.
If you are in full screen mode, you won't
normally see the menu bar at the top. In order to see it, hit the Alt key.
If you are windowed mode, you may or may
not see the menu bar at the top, depending on the option you set. If you
don't see it, right click the main window area and uncheck the Hide Menu
Bar option at the bottom of the pop up menu. If you do see it, and want
to hide it, right click the main window area and check the Hide Menu Bar
option at the bottom of the pop up menu.
To switch between these two modes, use
ALT+ENTER.
See the next hint also.
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Where are the FS2002 Key Assignments defined?
Several places:
-
The default key assignments are defined in the first section of
the Kneeboard (F10 key).(Btw: pressing
F10 several times selects different sections of the kneeboard.)
-
The current assignments are defined in file
FS2002.cfg
in the main FS2002 folder, although you don't normally need to know that.
If you want to make sense of this information, look for FS2002
Controls amongst Pete Dowson's excellent stuff at www.schiratti.com/dowson.html.
-
The best way to see and change the current assignments is to visit the
Options/Controls/Assignments
menu in FS2002. If you want to see what a particular key is currently set
to, the easiest way is to pretend you are going to change an assignment.
Select any current setting and click Change Assignment.
Now you can press any key or joystick button and it will tell you what
it's currently set to. Click Try Again and
try another key, and so on. Of course, click Cancel
when you have finished, unless you want to change anything!
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How do I start a flight at the terminal,
without getting repositioned at a runway when a flightplan is loaded?
This annoying "feature" of FS2000/FS2002 is one of the many things you
can improve by using Pete Dowson's FSUIPC.DLL.
This is an applications interfacing module whose main job is to allow "external"
add-ons such as FSMeteo to communicate with the Flight Sim. However, it
also has many intelligent features that improve the Flight Sim, even if
you aren't using any external add-ons. You "install" it simply by adding
it to your Flight Sim Modules folder. For
more details on FSUIPC, see here
in the PAD.
In order to avoid this particular problem, first install FSUIPC as described
in its documentation, then start the Flight Sim, go to the Menu
Bar and select Modules, select FSUIPC,
select the Technical tab in the FSUIPC
Options & Settings Window, and check the box No
reposition on GPS plan load.
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Using FS2000 Aircraft in FS2002
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Neat Things To Try
Fly Floatplanes
Bush Flying
Aircraft Carrier Landings
Dangerous Airports
Easter Eggs
Helicopters
Ballooning
Soaring
Sightseeing Trips
Navigate Long Distances Over Water Without
GPS
Use FS2004 Textures To Improve FS2002 ("FS2002 on Steroids")
Fly "Jump Seat" In An A.I. Aircraft, And Other
Tricks For Viewing A.I. Aircraft
Increase Taxi Speed of A.I. Aircraft
TCA "Neat
Things To Try" Hints & Tips File
TCA "Miscellaneous
Goodies" Hints & Tips File
Tip: you will often find other neat
things to try and other good tips on the TCA
home page, which is regularly updated. Go
straight to the top of this page and click on the TCA
logo!
|
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Fly Float Planes
-
...And to have real fun doing it, why not join the Seabirds,
a.k.a. the Tradewind
Domestic Seaplane Service (TDS), a new division of Tradewind
Caribbean Airlines? New scenery and web links especially for seaplane
users, a new TCA
Seabirds Hangar for seaplanes to fly, and great company along the way.
Check it out!
-
And don't forget Ed Truthan's great new water textures
and water effects (which have a zero frame rate hit) - details here
in the PAD.
-
You can download a selection of FS2002 float planes
(as well as a few that claim not to float - just skip 'em!) from
here
and a selection of float plane scenery from
here
in the AVSIM library.
-
You can download a selection of FS2004 float planes
from
here
and a selection of float plane scenery from
here
in the AVSIM library.
-
See also this real-world article: Learning
to Fly Floats, by Rick Durden (from one of the AVweb
Columns).
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Bush Flying
-
A great place to start is "Bush Flying FS2002"
by AVSIM's Steve "Bearracing" Cartwright - details here
in the PAD. Scenery, techniques, forums, books, VAs
and much more! Check out some of the other links listed in that part of
the PAD, too.
-
For more bush flying techniques, try searching for Bush
Flying in the
TCA Flying
Hints & Tips File.
-
If you're looking for a VA, check out Tradewind
Alaska, a division of Tradewind
Caribbean Airlines.
-
Float planes - see above!
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Aircraft Carrier Landings
You'll find all kinds of things relating to naval operations here:
-
ArrestorCables trap, cat, inflight refueling/fuel
dump, and battle damage utility
-
Scenery Add-ons (high-quality aircraft carriers,
landable helipads on frigates, aircraft-centered radar, etc.)
Thanks to Pär Bensered for this update!
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Dangerous Airports
-
See Organised Flight Information in the PAD.
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Easter Eggs
See this
entry in the AVSIM File Library:
Category: FS2002 Miscellaneous
Filename: fs2002_easter_eggs.zip "Easter Eggs & Other Effects"
Author: A. Holford Size: 2kb
In addition other people have noted:
-
Las Vegas fireworks, time set to 22:00 (Trip)
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Helicopters
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Ballooning
A great new way to enjoy VFR!
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Soaring
Try this
Soaring Challenge from the
Official FS2004 Site:
"Thousands of pilots all over the world seek the challenge of navigating
through the air in the silence and serenity of a sailplane. No engine or
headsets to distract them, only the hope of finding that fantastic
thermal that will carry them aloft.
"In Flight Simulator, you can fly the Schweizer 2-32 sailplane. Although
it is not a high-performance sailplane judged by today's standards, the
Schweizer is still widely flown for fun and for instruction.
"This Flight will challenge your soaring skills as you work your way
across the Columbia River and the flatlands of eastern Washington State,
followed by a short hop over the mountains near Wenatchee, Washington.
You can try several soaring techniques to reach your goal. If you go for
speed, you'll need plenty of altitude before leaving a thermal. The
faster you go, the faster you will also spend altitude. You can also try
to make each goal by flying more efficiently. Although you won't set
speed records between thermals, you won't need to spend as much time
climbing in thermals, either."
You'll find more info and the soaring challenge zip file here.
Also try this interesting Google search:
Thermals in FS2002/FS2004/FS9.
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Sightseeing Trips
-
See here
in the PAD.
-
Are you going somewhere on holiday? Do you want to know what the weather's
doing there? Why not crank up the flight sim, load real weather, and go
check the place out?
-
In order to see how realistic VFR can be in the sim, check
this out!
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Navigate Long Distances Over Water Without
GPS
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Fly "Jump Seat" In An A.I. Aircraft, And Other
Tricks For Viewing A.I. Aircraft
Rainer Labie, President of TCA, writes: "When staying at an airport,
I
sometimes 'tune in' ... and I can listen to the a/c talking with ATC, I
can jump into any AI plane and fly with them on jump
seat (e.g. in the default MD-83 you can see the pilots in front of you
in the cockpit, really like flying jump seat), and I can follow any AI
aircraft in spot view."
He does this using Rodolfo Arata's AIMap
Utility. Rainer has written a detailed account of how he does it, which
you'll find (along with a lot of other stuff on A.I. Aircraft) in the TCA
A.I. Aircraft Hints & Tips File. Look in the Feb
2002 section there under USING THE AI MAP
GAUGE, and see also the August 2002
section under AI AIRCRAFT VIEWER.
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Increase Taxi Speed of A.I. Aircraft
The taxi speed of A.I. aircraft can be unrealistically slow. Tips on increasing
it using John Stottlemire's utility can be found in the June
2002 section of the TCA
A.I. Aircraft Hints & Tips File. (It was very sad to hear that
John Stottlemire died in June.)
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What's new in FS2004?
Tip: a quick way to find the latest information
about FS2004 in the Hints & Tips files is simply to search
for "FS2004". However be aware that for this particular search the Picosearch
facility appears to return only the first few hits that it finds in each
file - there may be more stuff than first appears!
|
-
The new features of FS2004 are summarised here
on the official Microsoft FS2004 site. See also the Microsoft
Flight Sim Insider.
- The FS2004 Patch (also referred to as FS9.1) is available from Microsoft here.
You will also find hints and tips on the patch from TCA people in this TCA Hints & Tips file.
You can also find the latest patch information on this site by searching here for "FS9.1" or "Patch".
-
For FS2004 questions, see simflight.com's
FS2004 FAQ and flightsim.com's
FS2004 FAQ, also avsim.com's discussion group thread called Read
me first! (another FS2004 FAQ in disguise!).
-
There's a batch of new articles relating to FS2004
in Flightsim's excellent "How
To..." series
-
Differences from FS2002 and some reactions to the new flight sim are described
in this new TCA
Hints & Tips File.
-
The other TCA Hints & Tips Files now contain
information on FS2004 as well as FS2002. To get to these files, follow
the green cells in the contents table, as explained
here.
-
In addition, you'll find plenty of discussion about FS2004 (a.k.a. FS9
or FSCOF) in the various discussion forums.
-
If you are looking for general Microsoft Flight Sim information (including
how to give your inputs to Microsoft), you'll find a number of links here
in the PAD.
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Where is "The FS2004 Pilot's Assistant"?
Sorry folks... this is still "The FS2002 Pilot's Assistant", based mainly
on FS2002 but with many updates for FS2004 (see above).
One day, when I get time to do some sim flying again, I hope to convert
this page to "The FS2004 Pilot's Assistant" - or maybe "The MSFS Pilot's
Assistant". Watch this space!
Meanwhile, much of the information for FS2002 still applies to FS2004,
and I hope that FS2004 pilots will find this page useful.
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Hints
on Real-World Flying
Rules Of Thumb (Quick Calculations For Speeds,
Turns & Descents/Climbs)
Adjusting throttle, props and
mixture
What rules should I follow
for taxi speeds?
What are High
Idle / Low Idle Condition settings for turboprops?
When do I use the strobe lights,
beacon lights and navigation lights?
FREDA Checks (Mnemonic)
BUMPFFGHH Checks
for Piston Aircraft (Mnemonic)
How To Do Crosswind Landings In A Small Aircraft
Hints on Approximating Real-World Flying Using FS2002:
Getting A Smooth Response When Engaging
Autopilot, And Other Autopilot Tips During Taxi & Takeoff
Using the FS2002 Autopilot and TO/GA
See also:
"Flying" Entries in A-Z Index
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The following tables gives some quick calculations that are often useful.
For more information and for more accurate calculations, see the Pilot's
Assistant Toolset.
|
 |
|
SPEEDS
|
Conversion of KIAS to KTAS:
(reasonable approximation for KIAS up to about 200 Knots) |
In order to get KTAS, add 2% to KIAS for each
1,000 feet of altitude.
Example: When KIAS = 150 knots, Alt = 4,000 feet, KTAS is approximately
150 + (4 * 150 * 2%) = 150 + 12 = 162 knots. (The accurate figure in this
case is 158 knots.)
This approximation becomes increasingly inaccurate above 200 KIAS, especially
at higher altitudes - see the PAT for more accurate
calculations (including MACH Numbers). |
|
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TURNS
|
Bank angle (2 min): |
= (KTAS / 10) + 7 degrees
(approx.) |
Bank angle (4 min): |
= (KTAS / 10) * 0.75 degrees (approx.) |
Turn radius (2 min): |
= KTAS / 200 nm (approx.) |
Turn radius (4 min): |
= KTAS / 100 nm (approx.) |
Note: |
IFR flying normally uses 2 minute turns ("Rate 1") with a max bank
angle of 25º. This maximum bank angle limits a 2 minute turn to a
maximum of 170 KTAS (at higher speeds, the turn takes
longer), but the rules of thumb above are still reasonably accurate up
to about 200 KTAS. See the PAT for
more accurate calculations. |
When do I start to roll out of a turn? |
Start to roll out when you are about half the
bank angle away from the desired heading, e.g. if you have a bank
angle of 25º, start to roll out about 12º before the desired
heading.
It might (or might not!) help to realise that in a 2 minute turn the
aircraft is turning at a rate of 3º per second, or 12º in 4 seconds.
So from a bank angle of 25º, you start to roll out about 4 seconds
before the time when you would reach the desired heading if you
didn't
roll out... which means that you have something over 4 seconds in which
to complete the roll-out manoeuvre from a 25º bank angle. |
|

|
|
DESCENTS & CLIMBS
|
How far from my destination do I start to descend? |
If descending through a vertical distance of
X,000 feet, you should start the descent (3 * X) nautical miles before
your arrival point. Round your vertical distance to the nearest
1,000 feet. For example, to descend 20,000 feet (or 20,400 feet) you would
start the descent 3 * 20 = 60 nm before the arrival point.
Add
2 miles for every 10 knots of tailwind. For example, if tailwind
component is average 50 knots then the wind adjustment distance is 5 *
2 nm = 10 nm.
Grady Boyce has used a similar method when flying an MD-88 for DAL.
He computes a distance made up of 3 parts added together:
-
The first part is the distance required to descend
from cruise flight level to 10,000 feet, using the above formula.
-
The second part is an allowance for slowing down
to 250 KIAS, equal to 1nm
for each 10 knots to be lost - for example, slowing from 320 KIAS
to 250 KIAS at 10,000 feet requires 70/10 = 7nm. If ATC says, "Cross X
Intersection at 10,000 and 250KTS" then in this case he would plan to be
level at 10,000 feet at least 7 nm before the X intersection.
-
The third part is the remaining distance to the airport.
He uses an allowance of 30 nm as a rule of thumb
when approaching smaller airports and not under continual ATC control.
For example, in response to "Pilot's discretion descend and maintain 10,000"
Grady wants to achieve this by at least 30nm from the airport.
Grady's posts on this subject, and more good tips from other people, will
be found in the AVSIM thread "Descent
Calculations-". (Link updated) |
When do I start to level off from a climb or descent? |
Divide your rate of climb or descent by 10.
For example, if you are climbing at 2,000 feet per minute, this gives a
figure of 200 feet. Start to level off 200 feet (in this case) before you
reach the desired altitude.
It might (or might not!) help to realise that one-tenth of your climb/descent
rate in feet per minute represents 6 seconds of climb or descent at that
rate. So you are actually starting to level off about
6 seconds before the time when you would reach the desired altitude
if you didn't level off... which means that you have something over
6 seconds in which to complete the level-off manoeuvre. |
Given a desired descent angle of (say) 3º, and your speed in KTAS,
what is the corresponding descent rate in feet per minute? |
Rule of thumb: for descent angle of 3º,
multiply your speed in KTAS by 10 and then divide by 2 to give descent
rate in feet per minute. (Or just multiply by 5 if you find this easier
in your head.)
Example: if speed in KTAS is 150 knots, descent rate is 150 * 10 / 2
= 750 fpm (3º gradient). Add 50 to this value
if you want to be a bit more accurate, so more accurate value =
800 fpm.
Add a third of this value for every degree over
3º, so for a 4º angle the descent rate would be 800 *
(4/3) or 1050 fpm approximately.
These calculations also work for climbs, of course… |
Am I on the correct descent path?
(If you are a certain distance from the airfield, you might want
to know whether you are on the descent glide path, or too high or too low)
|
The descent gradient (actually 319 feet per nm for a 3º glide
path) gives you this information. However multiplying by 319 in your head
isn't easy, so a quick mental check that the author does goes like this:
-
I am 10 nm (say) from landing. Descent angle
is 3º, say 300 feet per nm (instead of
319) in order to make the initial calculation easy. At 10 nm I should therefore
be at an altitude 10 * 300 = 3000 feet above
the airfield.
-
In order to be a little more accurate, first add 10% (descent gradient
330 fpnm), which gives 3,300 feet. The answer
that I want is then a little over halfway between
3,000
and 3,300 feet, say 3,200
feet.
-
If the airport elevation is 850 feet above MSL
(say), then I should be at 3,200 + 850 = 4,050
feet above MSL.
-
Alternatively, but only when the descent angle is 3º (as it often
is), divide the distance from landing by 3 and multiply by 1,000. This
means that I should be at an altitude above the airfield of 10 / 3 = 3.333
* 1,000 = 3,333 feet when I am 10 miles out. (This approximation gives
a result about 5% too high.)
The same calculations can of course be applied if the end of the glide
is a "bottom of descent" position in space, where you level out after a
descent, instead of a landing point at an airfield. |
|
 |
|
Adjusting throttle, props
and mixture
These three controls (coloured black, blue
and red respectively) often need to be considered
and adjusted as a group.
Throttle
Props
Mixture |
 |
Visualise the controls ranked with the throttle on
top, as on the left. When increasing power, or when preparing for
a possible increase of power in a go-around, you need to make adjustments
in the upwards order (Mixture,
Props,
Throttle).
When decreasing power, you need to make adjustments in the downwards
order (Throttle, Props, Mixture). |
When increasing power, the important thing is to enrich the mixture if
it was previously leaned for a lower power setting. Adjusting the prop
setting to higher RPM is done for much the same reasons as changing (shifting)
down a gear in a car.
For further information see the notes below on Fuel/Air
Mixture, Fixed Speed (Variable Pitch) Propellers,
and Manifold Pressure.
|
 |
|
What rules should I follow for taxi speeds?
You will find useful information on real-world taxi
speeds in these discussion
threads from newsgroup alt.games.microsoft.flight-sim.
I hope to add more information here at some point in the future.
|
 |
|
What are High Idle / Low Idle Condition
settings for turboprops?
You will find useful information on this subject in the AVSIM thread "High
Idle/ Low Idle Condition settings for turboprops".
|
 |
|
When do I use the strobe lights,
beacon lights and navigation lights?
-
Sitting at the gate with external power or APU running, nav lights only.
-
Prior to engine start or pushback without an engine running, nav lights
and rotating beacon.
-
Taxi lights are used during taxi only at night as necessary to find your
way around the airport.
-
Landing lights and strobes are turned on once the takeoff clearance has
been received.
-
After takeoff, above 10,000 ft (or FL180 may vary according to company
procedures) Landing Lights - OFF (Day & Night)
-
Descent Check (Below FL180 or 10,000) - Landing Lights - ON (Day &
Night)
-
After Landing & Clear of the runway - Landing Lights & Strobes
- OFF
From an original post by Diane Torrance
---
Beacon: On all the time. Fire it up before you start the engine,
day or night. To those on the ground, this shows that there is a pilot
in the seat and the plane might be preparing to move.
Strobe: On just before you take the active runway (for departure),
and off just after you leave the active (after landing). Day or night.
Nav lights: - used to illuminate the panel. Best used from dusk
to dawn. I recall reading the tip in the older, better manuals of FS's
gone by that if you use the nav lights all the time, you risk burning out
a crucial instrument's light (if certain realism settings were enabled).
Landing lights: - typically when in the landing pattern, day
or night. Off as soon as possible after you land or after you depart the
pattern. It's main purpose is to allow you to be seen by other aircraft
while you are in the air on approach. Provides runway visibility for the
pilot just prior to touchdown.
Phil Rainford
See the tip separating the Nav/Beacon switch coupling
in FS2002 in Flight Sim Veteran's Club (FSVC) FS2002
Tips & Tricks, so that you can control strobe and beacon lights separately.
(Ignore what it says about strobes in the daytime, though.)
Note also that in FS2002 you can tilt landing
lights down, up, left, right and centre using Control+Shift+NumPad
2, 8, 4, 6 and 5.
Brian
|
 |
|
FREDA Checks (Mnemonic)
F |
Fuel. One of these checks is to make sure that the correct
tank is selected. Forgetting to change over tanks can be dangerous
or lethal! In FS2002, see Fuel Selector in
the Aircraft/Fuel menu, or some panels may
provide fuel tank selectors. There are also some notes on cross-feed
in the Feb 2002 section of this TCA
Hints & Tips File. |
R |
Radios (comms and nav) |
E |
Engine settings, temperatures and pressures. In a piston
aircraft, this includes adjusting cowl flaps
as necessary in order to maintain engine temperature in its "green" range. |
D |
Direction Indicator (Heading Indicator). Check for gyro
drift, comparing against magnetic compass. We generally do these checks
when the plane is not accelerating/turning because the magnetic compass
would then give errors.
Gyro corrections can be simulated using the
D
key; if you want this level of realism you
should also check "Enable Gyro Drift" in
theAircraft/Realism Settings menu,
and check out the tip Making Gyro drift more realistic in Flight Sim Veteran's Club (FSVC) FS2002
Tips & Tricks. |
A |
Altimeter - in Britain, check when crossing between altimeter
setting regions. Altimeter setting procedures for the UK are defined in
section ENR 1.7 here
in the AIP (PDF - allow time for file to open). |
|
 |
|
BUMPFFGHH Pre-Landing
Checks for Piston Aircraft (Mnemonic)
You'll have to decide how to pronounce this one!
B |
Brakes. Check Parking Brake OFF.
Check
toes off brake pedals. |
U |
Undercarriage. |
M |
Mixture. Full rich in case we have to go around. |
P |
Propeller
pitch and speed, as appropriate, set to give max power in case we have
to go around.
See notes on Fixed
Speed (Variable Pitch) Propellers. |
F |
Flaps |
F |
Fuel - correct tank selected, boost
pumps ON |
G |
Gauges - DI aligned with compass |
H |
Hatches |
H |
Harnesses |
Another similar mnemonic is GUMP (Gas,
Undercarriage,
Mixture,Prop(s)).
|
 |
|
How To Do Crosswind Landings In A Small Aircraft
Check out Isaac Conwell's detailed real-world advice in the July 2002 section
of the Flying TCA Hints &
Tips File.
|
 |
|
Getting A Smooth Response When Engaging Autopilot,
And Other Autopilot Tips During Taxi & Takeoff
Many people find that when they engage the AP, the response is anything
but smooth. Katy Pluta writes:
Check the VS setting in the AP, when you switch the AP with ALT HLD
ON be sure that your own VS is about the same so the AP will not have to
"jump" to another angle to compensate while reaching the AP VS... For example
you are climbing at 2.500ft/m and it is set to 1.800, the AP will "nose
down", if the speed is also different and you turn the AT and IAS HLD at
the same time, that will make thrust and attitude to hunt for, and a yoyo
effect <g>
Here's a quick example for how I "do take-offs" <grin> with the
default
737:
-
During taxi I enter the runway
heading in HDG and FL in ALTITUDE (were
given by ATC during clearance) and speed in IAS/MACH,
enter a VS as well if you do not want to use
the default one for the aircraft (in the aircraft.cfg it is 1.800 for the
default_vertical_speed)
-
Once cleared for take-off and the aircraft configured
(flaps) I position the aircraft on the RWY and I turn on the AT
(auto-throttle) and hit TO/GA
-
After take-off, gear up, I turn on the
AP
(sets the WING LVL ON** so you follow the
RWY HDG) and IAS HLD.
-
At 1.500ft AGL I retract
flaps and maintain manually a 1.800ft/m VS, then turn on ALT
HLD and then follow ATC direction by entering HDG
then turning on HDG HLD
-
Once following own nav I turn on NAV
HLD with the NAV/GPS
switch turn on
to GPS
...this is just a personal example, not "the way" to do it :-)
Note about speed: maintain 250kts max below 10.000ft MSL for the US,
enter less for more maneuverability while following the SID or ATC instructions
during departure if you wish, also do not forget to reset the altimeter
to the standard 29.92 when crossing FL180 (18.000ft MSL), and set it back
(easy
way: B key) when you cross that level again during descent...
Katy
** Note that FS2002 is realistic in doing
what Katy says here, but some people may previously have followed advice
to remove this automatic setting of the wing leveller when the AP is engaged
- if so, you may want to re-think this. See Using the FS2002
Autopilot below.
|
 |
|
Using the FS2002 Autopilot and TO/GA
(Following on from Katy's tip above)
In FS2002 you may notice when you first engage the autopilot that the
Wing Leveller is now set, so you can't steer the plane manually. This is
realistic in some aircraft, for reasons that Microsoft describe
here.
The fix for this "problem" is often given as follows:
Add the following 2 lines to the [autopilot]section
of the aircraft.cfg file:
use_no_default_pitch = 1 // 0 = Default
to current pitch mode, 1 = No default pitch mode
use_no_default_bank = 1 // 0
= Default to Wing Leveler mode, 1 = No default bank mode
The first line removes "default pitch mode".
The second line removes "default bank mode".
But what exactly are these modes that we are removing? After experiments
and help from other people, I have concluded that:
-
The effect of "default pitch mode" is that
when you engage the autopilot, the autopilot maintains whatever pitch attitude
you were at when you engaged the autopilot. This mode lasts until you select
ALT
HOLD.
-
The effect of "default bank mode" is that
when you engage the autopilot, the autopilot levels the wings of the aircraft,
even if they were not level when you engaged the autopilot. This mode lasts
until you select HDG HOLD.
Both modes seem useful in real life, at least in some aircraft. Engaging
the autopilot after takeoff, in the initial steep climbout, maintains the
initial pitch attitude and heading, until such time as either of these
need to be changed. You might find this useful in some aircraft, so if
you have added the above lines, consider removing them again, or change
the values from 1 to 0 in order to restore the original
FS2002 behaviour:
use_no_default_pitch = 0 // original FS2002
behaviour
use_no_default_bank = 0 // original
FS2002 behaviour
Now if you want to follow Katy's tip exactly
in FS2002, you would need to remove "default pitch
mode" (otherwise you can't manually adjust pitch) but keep "default
bank mode". In other words your lines would become:
use_no_default_pitch = 1 //allows manual control
of pitch after engaging autopilot
use_no_default_bank = 0
However with the autopilot restored to the original
FS2002 behaviour (values = 0), you
can also get a smooth response from the autopilot, at least in the default
737 when I have tried it. Do what Katy says, but just turn
on ALT HLD when you want to change
the initial steep pitch attitude to an attitude corresponding to the VS
setting on the autopilot. Remember that setting ALT
HLD removes "default pitch mode"
and uses the VS setting on the autopilot instead.
Use of TO/GA for Takeoff
Which brings us to the TO/GA (Take Off, Go Around)
button and what that does, in combination with the original
FS2002 behaviour of the autopilot. What follows is my "best guess"
from experiments and reading...
You are on the runway and have previously armed
the autothrottle (A/T) but you have NOT engaged
the autopilot yet. In the default 737, make
sure the throttle quadrant is visible - SHIFT+4
- and manually increase the throttle settings to get about 40% N1 (or whatever
is correct for your aircraft/engines), in order to get the engines stabilised
(why? - see the PPRuNE thread "Questions
from a sim pilot about real-world use of TO/GA"
). Then push the TO/GA
button which is just above the throttles (or press
CTRL+SHIFT+G).
The TO/GA button will illuminate, indicating that you are under TO/GA control,
and the autothrottle will smoothly apply power for the takeoff. Once you
have taken off, confirm positive rate of climb, gear up, then engage the
autopilot. Now, because you have opted for the original
FS2002 behaviour of the autopilot, the autopilot will maintain the
wings level and will control the pitch attitude. However, because you are
in TO/GA mode, another line of the aircraft.cfg file comes into play, also
in the [autopilot] section:
pitch_takeoff_ga=8
This is the pitch attitude in degrees which will be maintained by the
autopilot in the conditions discussed above, with TO/GA set. Now
rightly or wrongly, I want an initial pitch attitude of 18º. So in
my case I change this line to:
pitch_takeoff_ga=18
So when I take off as described above using TO/GA, and then engage the
autopilot, I get held in the initial steep climbout attitude (or set into
this attitude if I am not already pitched right).
The TO/GA light will go out when you select IAS
HLD. This causes the autothrottle to change the throttle setting
as previously controlled by the TO/GA to whatever is required to maintain
the selected IAS; however it does NOT remove "default
pitch mode", and the autopilot will continue to maintain the pitch_takeoff_ga
setting (18º in my case) until you remove "default
pitch mode" by selecting ALT HLD,
which you might do at around 1,500 feet AGL for the
cleanup.
The VS setting on the autopilot (1800 fpm, say) will then come into
effect, and in my case the nose of the aircraft drops smoothly and the
aircraft accelerates.
Use of TO/GA for Missed Approach (Go Around)
The second situation where you use the TO/GA switch is, of course, the
Go
Around following a missed approach. Once
again, we have opted for the original FS2002 behaviour
of the autopilot.
On your final approach you might have disengaged the autopilot for a
manual landing, or for an ILS approach you might have the autopilot engaged
in
APR mode, but you are controlling the speed
manually. Either way, set up the autopilot for a
possible missed approach, using information from the IAP chart.
This will include setting HDG, IAS,
ALTITUDE
and VERT SPEED as required for the Missed
Approach Procedure. In these circumstances these settings have no
immediate effect.
If you can't make the landing, you use
the TO/GA switch much as for a takeoff - see above.
The autothrottle starts to smoothly increase power. If the autopilot isn't
engaged, engage it. The autopilot is now holding wings level and controlling
pitch (to 18º in my case). Once you have a positive rate of climb,
gear up, reduce flaps to 5º. The TO/GA light
will go out when you select IAS HLD.
This causes the autothrottle to change the throttle setting as previously
controlled by the TO/GA to whatever is required to maintain the selected
IAS. At the altitude specified in the Missed Approach
Procedure, or as directed by ATC, engage HDG
HOLD in order to steer the required heading.
When
you reach the altitude for the cleanup, remove "default
pitch mode" by selecting ALT HLD.
Well, there it is. This is my best guess at what
should be going on, but please don't take it as gospel - if you have any
updates or corrections, please email
me!
|
 |
|
AVSIM File Library & Reviews
The AVSIM File Library
(a service of www.avsim.com) has improved
enormously in 2002. I also recommend the compact, positive and informative
mini-reviews
provided by Steve Cartwright ("Bear's Cave"), Aidan Williams ("Forgotten
Jewels"), and others. When you want to know what's
new that's good, and what isn't so new but
is well worth checking out, these are good places to start.
You'll also find many other excellent similar resources listed here
in the Pilot's Assistant Directory.
|
.

|
|
FAQs
I'm new to the flight
sim or to flight simming - where do I start? |
Start here! |
Where can I find information on a particular
topic in flight simming and aviation? |
Try looking in the Pilot's Assistant Directory (PAD)
or the A-Z Index.
Alternatively check out the Flight
Procedures & Notes section, which is organized around the various
phases of flight. For example, info to do with planning
a flight can be found here, info to do
with the approach phase is here. |
Where can I find all the good flight sim sites? |
You'll find them all neatly classified and described in Tony Smith's MSFS
Gateway. |
Where can I communicate with other flight
simmers and real pilots? |
Try these discussion forums - they're very
helpful! |
Where are the FS2002
FAQs? |
You'll find answers to some very commonly asked questions about FS2002
(which will often apply to FS2004 also)
here
on this page, and in simflight.com's
FAQ.
See also How do I trouble-shoot a problem? below.
|
Where are the FS2004 FAQs and the FS9.1 FAQs? |
See simflight.com's
FS2004 FAQ and flightsim.com's
FS2004 FAQ, also avsim.com's discussion group thread called Read
me first! (another FS2004 FAQ in disguise!).
See also How do I trouble-shoot a problem? below.
For information on the FS2004 Patch (FS9.1), see What's
new in FS2004?.
|
Where can I get help on things to do with PCs,
graphics cards, improving performance and frame rates etc? |
Here! |
Where can I get help on learning to fly and
to navigate? |
See here
in the Pilot's Assistant Directory (PAD).
Also see Flight Procedures
and Hints on Real World Flying on
this page.
Also you may find that my Pilot's Assistant Toolset
is a helpful learning aid. |
I want to have fun with the flight sim - what are some neat things to try? |
Try some of these suggestions!
|
Where are the TCA hints & tips? |
Follow the green cells in the contents table, as
explained
here.
You can search these files here. |
Where can I find other hints & tips? |
Check out Flightsim's excellent "How To..."
series, including several new additions for FS2004.
See the excellent Flight Sim Veteran's Club (FSVC) FS2004, FS2002 and Computer
Tips & Tricks.
Also at AVSIM there is a new forum (April 2003) for MS
Flight Simulator Tips and Tricks. |
How do I trouble-shoot a problem? |
If it's an FS2002 problem, one of the
most helpful places to look is the FSVC Tips. Supposing
you have a problem with a dead battery - try looking up Battery
in the A-Z Index, and you'll see it tells you which
part of the FSVC Tips to look in for a possible solution.
Also see these
Microsoft Knowledge Base articles on FS2002.
If it's an FS2004 problem, see the FSVC Tips as described above, and also these
Microsoft Knowledge Base articles on FS2004.
For any problem, then have a look at the FAQ files
mentioned above. Then try this pages's search facilities, or look directly in these
TCA Trouble-Shooting Hints & Tips Files.
Then try searching the various discussion forums,
and if you don't find an answer, people in those forums will be only too
pleased to provide one! |
|
 |
|
Flight Sim Veteran's Club (FSVC) FS2004, FS2002 and Computer Tips & Tricks
Thanks to John Consterdine who originally put these excellent tips together,
and to the many other people who have contributed tips to this collection.
As of October 2004, these Tips & Tricks have been significantly updated and are now located (and can be searched) here
in the Flight Simmer's Corner FS Portal.
|
 |
|
Flightsim's How To...
Collection (Updated for FS2004)
This is a collection of generally excellent articles (more than just hints
& tips) on practical issues with various flight sims, including FS2004,
provided at www.flightsim.com.
You will find the full collection of articles
here,
including several new ones for FS2004.
The articles are not sorted into categories, but include a wide range
of subjects, for example:
... and many more!
|
 |
|
The Pilot's Assistant Directory (PAD)
I maintain this information resource for flight simmers as part of the
Pilot's
Assistant Web Site. Information is divided into the following sections
and subsections:
Pilot's Assistant
Directory Main Menu
(tip: use this link if you want to check
for recent updates to the directory)
|
- Charts,
Aeronautical Information, Weather, Flight Planning
- World Time, UTC, Time
Zones, GPS
- General
Aviation Information
- General Flight
Sim Information
- Microsoft
Flight Sim Information
- Virtual Airlines
- Organised
Flight Information, Sightseeing Trips
- Helicopters
- Air Traffic Control
- Lessons, Tutorials,
Textbooks
- Aircraft-Specific
Information (Performance, Handbooks Etc.)
- General PC
Utilities
- Graphics and Video
Cards, Memory Upgrades, General PC Help
- Miscellaneous
(Views of Earth From Space, General Maps, Others)
- Other Places to
Look
|
|
|
 |
|
Discussion Forums (Usenet Newsgroups & Others)
Usenet newsgroups are a great place to get
help on a wide variety of subjects. If you can't subscribe to these directly,
you can still access and post to them at Google
Groups, which maintains a searchable 20 year
archive of over 700,000,000 Usenet articles.
Tip: try an Advanced Groups Search for
topics in articles by one of the star contributors (e.g. Katy
Pluta) if you want a real goldmine of great information!
Some useful Usenet groups that you can access at Google (the complete
list starts here):
Tip: it can take several hours for a posting to appear on Google Groups.
You can get faster access to the above flight sim newsgroups (and more)
here
at Simradar.com, which also provides
other useful forums of its own for flight simmers.
|
Other discussion forums:
For people interested in the laid-back,
friendly and helpful atmosphere of Tradewind
Caribbean Airlines (a little different from the occasional atmosphere
in some newsgroups!) you can subscribe to their mailing
list simply by emailing here
(message content doesn't matter). Get expert help and make friends at the
same time!
|
 |
|
Pilot's Assistant
Pilot's Assistant is a freeware toolset providing information and calculations
for flight planning (including fairly realistic fuel planning),
navigating (including wind corrections, magnetic variations, latitude/longitude
calculations, great circle routes), computing various kinds of speeds
and altitudes, and executing common flying manoeuvres. It contains
fuel/performance data for several popular aircraft, and is intended to
be a useful learning and reference aid for several aspects of simulated
flying.
Pilot's Assistant is provided as an Excel multi-sheet spreadsheet,
with one tool on each sheet (if you don't have Microsoft Excel, look
here).
These tools include calculations and information as follows:
-
Flight profiler / fuel planner
-
Performance data for a number of simulated aircraft (can be extended by
the user)
-
Altitudes and altimeter settings
-
Standard Atmosphere table
-
Speed conversions (KIAS, KTAS and MACH)
-
Wind corrections
-
Descent planner, climb and descent calculations
-
Altitudes, Temperatures, Speeds and Descent/Climb Rates table
-
Latitude/Longitude calculations (distance, heading, great circle routes, magnetic
variations)
-
Turns, bank angles and manoeuvres involving turns
-
Unit Conversions
The toolset is not intended to be a "magic calculator" that produces results
by hidden methods, but rather something that explains the calculations
being carried out, and provides rules of thumb for pilots to carry out
calculations quickly or in their heads.
For more information, and to download the toolset, visit the Pilot's
Assistant Home Page.
|
 |
|
Notes & Definitions
Entries in this section can be reached from the A-Z index,
from Flight Procedures and
from other places in this page.
Aircraft Approach Categories |
Aircraft approach category means a grouping
of aircraft based on a speed of 1.3 Vso (at maximum
certificated landing weight). Vso and the maximum certificated landing
weight are those values as established for the aircraft by the certificating
authority of the country of registry. The categories are as follows:
-
Category A: Speed less than 91 knots.
-
Category B: Speed 91 knots or more but less
than 121 knots.
-
Category C: Speed 121 knots or more but less
than 141 knots.
-
Category D: Speed 141 knots or more but less
than 166 knots.
-
Category E: Speed 166 knots or more.
|
Referred to, for example, on Instrument Approach Plates. See Initial
Approach below.
From Federal
Aviation Regulations 97.3, accessed from www.risingup.com,
a great site for real-world aviation resources. |
AGL |
Above Ground Level |
|
AIM |
Aeronautical Information Manual. Official guide to basic flight information and ATC procedures
published by the US Federal Aviation Administration (FAA). |
Links and further information will be found here
in the PAD. |
AIP |
Aeronautical Information Package. Part of a comprehensive service provided
by UK National Air Traffic Services Ltd (NATS). |
Links and further information will be found here
in the PAD. |
APU |
Auxiliary Power Unit. Small turbine engine mounted in the back of an
aircraft, supplying power before the main engines are started, and also
used to supply bleed air and pneumatic power in order to start the main
engines. |
APU on Boeing 737-3/4/500
series - real-world information from the Boeing
737 Technical Site |
Carb Heat |
Carburettors on aircraft piston engines are subject to
icing, due to the refrigeration effect of vapour expanding in the carburettor
(blow on the back of your hand through pursed lips, then blow with open
mouth, and check the difference in breath temperature - that's refrigeration).
There is also additional cooling due to the actual vaporization of the
fuel. The problem is worst at low power settings, low altitudes and in
humid conditions.
Carb Heat directs warm air from the engine to the carburettor. This
air is usually unfiltered in order to avoid loss of power, which in any
case is reduced because the warmth expands the air. Because the air is
unfiltered, we normally turn Carb Heat OFF for taxiing, in order to keep
grit out of the engine. |
Carb Heat on/off is Key H
Common settings:
FULL COLD (IN) - on ground, taxying, whenever about to increase power
FULL HOT (OUT) - before and during a prolonged descent, whenever about
to reduce power to idle (except on ground)
- but see manufacturer's recommendations. |
Cleanup |
The stage of the climb where (slats and) flaps are being retracted.
Follows the initial steep climbout for a passenger jet; the pitch attitude
is reduced and flaps are progressively reduced as the aircraft accelerates. |
|
Cowl Flaps |
These direct cooling air to the engine when open, which is most needed
when the engine is running at or near full power. They are generally open
and then adjusted as necessary during climb, adjusted as necessary in cruise,
and closed during descent. |
Open Cowl Flaps (in increments) CTRL+SHIFT+V
Close Cowl Flaps (in increments) CTRL+SHIFT+C
Hal Stoen's manual: Cowl
Flaps & Engine Cooling.
Other
articles and tutorials by Hal Stoen |
DI |
Direction Indicator, also called Heading Indicator.
A directional gyro instrument that is subject to gyroscopic drift, and
which therefore needs to be periodically calibrated against the magnetic
compass.
Gyro corrections can be simulated using theD key;
if you want this level of realism you should also check "Enable
Gyro Drift" in the
Aircraft/Realism Settings
menu, and check out the tip Making Gyro drift more realistic in Flight Sim Veteran's Club (FSVC) FS2002
Tips & Tricks.
See also HSI. |
|
Final Approach |
This segment of the flight is where we are aligned with the landing
runway and within 10 nm of the runway. For a passenger
jet, typically flown at 160 knots reducing to about 140 knots, depending
on aircraft and conditions.
The approach procedure may depend on the aircraft's
Approach
Category.
See also the note on Marker Beacons. |
NDB Approaches
(section of Charles Wood's tutorial on Flight Simulator Navigation - this
section also explains how
to read Instrument Approach Plates)
VOR Approaches
(section of Charles Wood's tutorial on Flight Simulator Navigation)
ILS Approaches (section
of Charles Wood's tutorial on Flight Simulator Navigation)
When
are approach plates flown in real life (or with VATSIM)? (Good
AVSIM discussion thread - URL updated)
If you are looking for free or cheap Instrument
Approach Plates or other charts, see
here
in the PAD. |
Fixed speed (variable pitch) propellers |
Varying the pitch (angle of attack) of a propeller is done for much
the same reason as changing (shifting) gear in a car. When you want to
climb a hill in a car, you change down, and you get increased revs and
more pulling power (and more noise and more fuel consumption). When you
want to cruise, you change up, you get decreased revs and less pulling
power (and less noise and less fuel consumption).
Increasing prop pitch (pulling out the knob) is like "changing up",
reducing prop pitch (pushing in the knob) is like "changing down". Increasing
prop pitch allows the prop to pump more air for a given RPM, but requires
more power to maintain that RPM.
The "fixed speed" part comes from a governor that adjusts prop pitch
to maintain a particular RPM.
In addition, "feathering" a propeller (maximum pitch) is a safety measure
to prevent windmilling of propellers when the engine is unpowered.
See also adjusting
throttle, props and mixture. |
It helps to visualise the following keyboard
controls as RPM control, rather than
pitch control, since
in general going from F1 to F4 increases settings in FS2002 (and moves
knobs or levers into the panel or away from you). "Changing down" involves
increasing
RPM.
Control+F1 - minimum prop RPM/
maximum pitch ("select top gear", safety position) -
knob fully out
Control+F2 - reduce prop RPM/
increase pitch ("change up") - pull knob out
Control+F3 - increase prop RPM/
reduce pitch ("change down") - push knob in
Control+F4 - maximum prop RPM/
minimum pitch ("select bottom gear") - knob
fully in
For background info on the development of this
type of propeller, see here.
In-depth article "Those
Marvelous Props" by John Deakin.
Other
articles by John Deakin |
Fuel/Air Mixture |
In piston engines, the correct ratio of fuel to air is important. "Enriching"
the mixture increases the amount of fuel compared to the amount of air,
"leaning" the mixture does the opposite. Too rich (a "rich condition"),
and there isn't enough air for proper combustion - result, loss of power
and waste of unburnt fuel (although some beneficial engine cooling may
also be obtained). Too lean (a "lean condition"), and various problems
result, including misfiring (rough engine noise!), overheat, detonation
rather than combustion, and finally engine cutout. We generally want to
err on the rich side, rather than the lean side, especially in a situation
where we might quickly need more power - opening the throttle increases
the proportion of air, i.e. has a leaning effect.
As altitude (and temperature) increases, the air thins, and the fuel/air
mixture will automatically become richer since the relative proportion
of air is reduced. Above 3,000 - 5,000 feet, we need to compensate by leaning
the mixture (pulling out the knob). When taking off from high altitude
airports, we need to lean the mixture somewhat during the full-power runup
test, prior to takeoff.
As altitude (and temperature) decreases, the fuel/air mixture will automatically
become leaner since relatively more air is added. We automatically compensate
somewhat for this if we reduce throttle (which has a slight enriching effect),
but we may also need to adjust the mixture control (enrich). Before landing,
we normally set the mixture full rich (knob fully in) because we don't
want a "lean cutout" if we have to go around.
See also adjusting
throttle, props and mixture. |
Control+Shift+F1 - set full lean, or fuel flow
OFF - knob fully out
Control+Shift+F2 - lean the mixture -
pull knob out
Control+Shift+F3 - enrich the mixture -
push knob in
Control+Shift+F4 - set full rich, or fuel flow
ON - knob fully in
In-depth article "Mixture
Magic" by John Deakin.
Other
articles by John Deakin
How
To Fly In The Mountains (one of Flightsim's How
To... collection)
|
Fuel Boost Pumps |
These pumps are used in aircraft where fuel from the tanks
is not fed by gravity, i.e. where the tanks are not mounted high enough
above the engine(s). The engine(s) also drives a fuel pump(s) when it is
running. When the engine is off, fuel boost pumps must therefore be ON
in order to supply fuel to the engine. When the engine is running, fuel
boost pumps act as a backup to the engine-driven fuel pumps, and hence
are normally left on for some time after takeoff, and turned on some time
before landing*. |
*There are exceptions to this, check the
manufacturer's handbook for details. |
HSI |
Horizontal Situation Indicator. Combines a Direction
Indicator (Heading Indicator) and Course Deviation Indicator into one
instrument. |
Hal Stoen's tutorial: The
HSI: The complete guide to this invaluable instrument. How it works, how
to use it, how to set it up.
Other
articles and tutorials by Hal Stoen |
IFR |
Instrument Flight Rules
For the UK, these are defined in section ENR 1.3 here
in the AIP (PDF - allow time for file to open). Related
information on flight levels is defined in the ALTIMETER SETTING PROCEDURES
(section ENR 1.7) here
in the AIP.
For the US, refer to the AIM. |
Hal Stoen's tutorial: Understanding
IFR.
Other
articles and tutorials by Hal Stoen |
ILS |
Instrument Landing System |
The Instrument Landing
System (section of Charles Wood's tutorial on Flight Simulator Navigation)
- an excellent description of the system (including marker beacons) and
how it is used. |
ILS Approach Categories |
ILS Category I. An
ILS approach procedure which provides for approach to a height above touchdown
of not less than 200 feet and with runway visual range of not less than
1,800 feet.
ILS Category II. An
ILS approach procedure which provides for approach to a height above touchdown
of not less than 100 feet and with runway visual range of not less than
1,200 feet.
ILS Category III:
IIIA. An ILS approach procedure which provides
for approach without a decision height minimum and with runway visual range
of not less than 700 feet.
IIIB. An ILS approach procedure which provides
for approach without a decision height minimum and with runway visual range
of not less than 150 feet.
IIIC. An ILS approach procedure which provides
for approach without a decision height minimum and without runway visual
range minimum. |
These definitions are from the FAA Pilot/Controller
Glossary.
See article on a real-world CAT
IIIb autoland in a H.S. Trident, unfortunately without pictures (thanks,
Katy). |
IMC |
Instrument Meteorological Conditions - basically flying in clouds,
rain, haze, fog, snow and smog, or conditions that do not fall within VFR
Weather Minimums. Instrument Flight Rules (IFR) apply
to IMC, but also apply in other circumstances. |
|
Initial Approach |
This segment of the flight starts at an Initial Approach Fix, which
will usually be marked as IAF on approach charts. During this segment we
set up for the Final Approach, adjusting heading,
speed and height as necessary. For a passenger jet,
typically flown at 210 knots reducing to 180 knots. AERAD
procedures are generally shown for 180 knots.
The approach procedure may depend on the aircraft's
Approach
Category.
|
NDB Approaches
(section of Charles Wood's tutorial on Flight Simulator Navigation - this
section also explains how
to read Instrument Approach Plates)
VOR Approaches
(section of Charles Wood's tutorial on Flight Simulator Navigation)
ILS Approaches (section
of Charles Wood's tutorial on Flight Simulator Navigation)
When
are approach plates flown in real life (or with VATSIM)? (Good
AVSIM discussion thread - URL updated)
If you are looking for free or cheap Instrument
Approach Plates or other charts, see
here
in the PAD. |
(K)IAS |
(Knots) Indicated Air Speed
(measured via air pressure) |
Useful for performance, e.g. a stall speed expressed
in KIAS is equally valid at different altitudes. For this reason,
instruments normally show KIAS rather than KTAS.
As altitude increases and the air grows thinner, the Indicated Air Speed
increasingly "under-estimates" the True Air Speed. At higher altitudes
(typically above FL270-FL300) MACH Numbers are used
for controlling the speed of jet aircraft. |
(K)TAS |
(Knots) True Air Speed (true speed relative
to still air) |
Useful for navigation, when adjusted for wind
speed. For the relationship between KTAS and KIAS,
see here. |
MACH Number |
A decimal number (M) representing the true airspeed (TAS) relationship
to the local speed of sound (e.g., TAS 75 percent (.75M) of the speed of
sound where 100 percent of the speed of sound is represented as MACH 1
(1.0M)). The local speed of sound varies with changes in temperature. |
Named after Ernst Mach, a 19th century Austrian physicist.
MACH Numbers are used at higher altitudes (typically above FL270-FL300,
depending on aircraft type) for controlling the speed of jet aircraft.
MACH Numbers are also used in any situation where the local speed of sound
might be approached or exceeded. |
Manifold Pressure |
In piston engines, this misleadingly named term actually measures the
degree of suction caused by the demand for air by the engine.
See also adjusting
throttle, props and mixture. |
Just about everything you could possibly want to know is contained
in John Deakin's article "Manifold
Pressure Sucks!".
Other
articles by John Deakin |
Marker Beacons |
Marker beacons are components of an ILS,
used to alert the pilot that an action (e.g., altitude check) is needed.
This information is presented to the pilot by audio and visual cues. The
Outer
Marker is associated with glideslope
intercept, the Middle
Marker is associated with the Cat
I Decision Height, and the Inner
Marker (when available) is associated
with the Cat II Decision
Height.
 |
OUTER MARKER
- A marker beacon at or near the glideslope intercept
altitude of an ILS approach. |
It is keyed to transmit two dashes per second on
a 400 Hz tone, which is received aurally and visually by compatible
airborne equipment. The OM is normally located four to seven miles from
the runway threshold on the extended centerline of the runway.
 |
MIDDLE MARKER-
A marker beacon that defines a point along the glideslope of an ILS normally
located at or near the point of decision height (ILS
Category I). |
It is keyed to transmit alternate dots and dashes, with the alternate
dots and dashes keyed at the rate of 95 dot/dash combinations per minute
on a 1300 Hz tone, which is received aurally and visually by compatible
airborne equipment.
 |
INNER MARKER
- A marker beacon used with an ILS (CAT II) precision
approach located between the middle marker and the end of the ILS runway. |
Transmits a radiation pattern keyed at six dots per
second and indicating to the pilot, both aurally and visually, that
he is at the designated decision height (DH), normally 100 feet above the
touchdown zone elevation, on the ILS CAT II approach.
It also marks progress during a CAT III approach. |
For further details see ILS
above.
The definitions are from the FAA Pilot/Controller Glossary.
In order to hear the audible marker tones (which
you can hear now by clicking the images to the left)
in FS2002, you need to bring up the radio stack and click the MKR switch.
|
NDB |
Non Directional Beacon |
NDB Navigation
(section of Charles Wood's tutorial on Flight Simulator Navigation) |
Pitot-Static System |
The pressure altimeter,
vertical
speed indicator and airspeed indicator
are among the instruments driven by the pitot-static system. The pitot
tube is a small-diameter tube externally mounted, pointing into
the wind. The airspeed indicator is driven from a comparison of air pressure
in the pitot tube with pressure in a source of static (unmoving) air.
The pitot tube can become clogged with ice in clouds or freezing temperatures,
causing incorrect instrument readings, and a pitot
heating element is used to prevent this. This system is modelled
in FS2002, so don't forget to use Pitot Heat where necessary!
Also, avoid using Pitot Heat when the aircraft
is stationary or taxiing, since the element may overheat and burn out if
there isn't sufficient air flow. |
|
QFE |
QFE is used only by a few nations (among them the UK). The altimeter
is adjusted on the ground so that zero elevation is shown. In flight, the
altimeter indicates height above a particular reference elevation at a
particular aerodrome (not taking into account nonstandard temperatures).
QFE is used for takeoffs, circuits and landings, and for maintaining vertical
separation in a Military Aerodrome Traffic Zone (MATZ) where military planes
may be taking off and landing using QFE.
Mnemonic for QFE: "from end of runway". |
See Altim. sheet in Pilot's
Assistant Toolset
|
QNE |
QNE is when altimeter is calibrated to 29.92 in. Hg or 1013 mb.
This setting is always used above the transition
altitude. The transition altitude varies between countries, and
is generally related to the altitude of the highest mountains found there.
Within some countries the transition altitude may also vary in different
areas of controlled airspace. Above the transition altitude, altitudes
are described as flight levels. In the USA, the transition altitude is
18,000 feet, in the U.K. it is generally 3,000 feet. With QNE set, the
altimeter reads pressure altitude.
Mnemonic for QNE: "n-e-where" or "anywhere", since it applies universally
above the transition altitude. |
See Altim. sheet in Pilot's
Assistant Toolset
Altimeter setting procedures for the UK are defined in section ENR
1.7 here
in the AIP (PDF - allow time for file to open).
|
QNH |
QNH is when altimeter is calibrated to current reported surface pressure.
The altimeter indicates altitude above sea level (not taking into account
nonstandard temperatures). On the ground, the altimeter indicates elevation
of airfield above sea level.
Mnemonic for QNH: "nautical height", since calibration
and altimeter reading are with reference to sea level. |
See Altim. sheet in Pilot's
Assistant Toolset
|
VFR |
Visual Flight Rules
For the UK, these are defined in section ENR 1.2 here
in the AIP (PDF - allow time for file to open). Related
information on flight levels is defined in the ALTIMETER SETTING PROCEDURES
(section ENR 1.7) here
in the AIP.
For the US, basic VFR weather minimums and VFR Cruising Altitudes and
Flight Levels are defined here. |
See also the excellent VFR information (including details on routes
to fly) provided at www.flyingaustralia.com,
described
here
in the PAD.
Hal Stoen's tutorial: VFR
Flight.
Other
articles and tutorials by Hal Stoen |
VOR |
Very high frequency Omni-directional
Radio
range - a transmitter that broadcasts two signals in all directions, one
with a fixed phase and one whose phase depends on the magnetic direction
(radial) in which it is transmitted. The VOR receiver on the aircraft compares
the phases of the two signals in order to determine which radial from the
VOR is being received. |
VOR Navigation
(section of Charles Wood's tutorial on Flight Simulator Navigation) |
V-Speeds |
Some important speeds are defined in the following rows, and you will
also find speed definitions in FS2002 Help, Glossary
Section, V-speeds.
See FS2002 Kneeboard (F10 key) Reference sectionfor
speeds for an actual FS2002 aircraft. |
|
V1 |
Takeoff decision speed. Maximum speed in takeoff at which
the pilot must take the first action to stop within accelerate-stop distance. |
See this extended
discussion on V1, Vr and V2 speeds in newsgroup alt.games.microsoft.flight-sim. |
Vr |
Rotation speed |
See the above note for V1. |
V2 |
Takeoff safety speed |
See the above note for V1. |
VX |
Speed for best angle of climb |
|
VXSE |
Speed for best angle of climb - single engine |
|
VY |
Speed for best rate of climb |
|
VYSE |
Speed for best rate of climb - single engine |
|
VB |
Design speed for maximum gust intensity |
|
VA |
Design manoeuvring speed |
|
VLE |
Maximum landing gear extension speed - maximum speed at which the airplane
can be flown with landing gear extended |
|
VLO |
Maximum landing gear operating speed - maximum speed at which the landing
gear can be safely extended or retracted |
|
VFE |
Maximum flap extended speed |
|
VSO |
Stall speed or minimum steady flight speed in landing configuration |
|
VREF |
Approach speed (based on weight and conditions) = 1.3 x VSO |
|
VAPP |
Approach speed = 1.3 x stalling speed of the aircraft with the flaps
in the approach configuration and the gear up |
|
|
 |
 |
Change History
General note: recent updates to the TCA Hints &
Tips files are marked with brighter green colours in the contents
table, as explained here. Other changes (unless
very minor) are noted below.
24-Oct-04: After an enforced absence of several months, I am now starting to update the TCA Hints &
Tips files again, although it will take several more weeks to clear the backlog. Also I have fixed broken links to the Flight Sim Veteran's Club (FSVC) FS2004, FS2002 and Computer
Tips & Tricks. Also there is new information on the FS2004 Patch (a.k.a. FS9.1), including a new TCA Hints &
Tips file specific to that topic.
24-Apr-04: There have been a lot of updates to the TCA Hints &
Tips files this week, including a backlog from March and some great product reviews in
Miscellaneous Goodies.
Also a language translation link added to the search section, and update to Discussion Forums.
3-Apr-04: Update to section on Setting
Up Your PC & Graphics Card, General PC Help.
Updates to Neat Things To Try (including new section Soaring)
and to Fuel Planning section of Flight Procedures. You will probably have noticed that the contents
table has been re-arranged somewhat and a couple of extra direct links (dark blue cells) added for convenience.
6-Mar-04: Update to the trouble-shooting section of FAQs. Thanks to
Ken Salter for the MS Knowledge Base links.
28-Feb-04: No updates to hints & tips files this week, but many
other changes scattered around including to FAQs
and Flight Procedures. All
the broken links to discussion groups and to UK aeronautical info on the
NATS site should have been fixed. Continuing updates to the PAD.
22-Feb-04: No updates to hints & tips files this week, but significant
changes to Where Do I Start? and FAQs.
Also there have been quite a few updates to the PAD.
17-Feb-04 and 6-Feb-04: Another update to section on Setting
Up Your PC & Graphics Card, General PC Help. Also there have been
some updates to the PAD.
10-Jan-04: Update to section on Setting Up
Your PC & Graphics Card, General PC Help. New Vivísimo
Web Search engine added to search section (returns
results grouped by context - a good tip from Enno).
24-Dec-03: If you're interested in The Lord
of the Rings and/or New Zealand,
check out (among other things) the recent entries to the Scenery
Hints & Tips File. And may I wish everyone a happy Christmas and
a peaceful and prosperous New Year!
For earlier updates, see here.
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